Damage

Attack Formula

Monsters have a set Attack. Shiren's Attack is based on his Weapon Strength, Strength, and Level.

a=(w+s8)pl16+12+pla = \lfloor {(w+s-8)*p_l \above{1pt} 16} + {1 \above{1pt} 2} \rfloor + p_l

aa = attack
ww = weapon strength
ss = strength

Additional information

Max Attack = 255
When throwing or using arrows: s=0s=0 If using Wooden Arrows: w=5w=5
If using Iron Arrows: w=12w=12
If using Silver Arrows: w=10w=10
When throwing a weapon, the strength of the weapon is used as ww There is an overflow bug when throwing with a weapon with exceptionally high power

  • When: w136w\ge136: s=256s=-256
  • Don't throw your +99 Hiken Kaburasutegi!

ll = Shiren's Level (Max Level = 70)

plp_l = power array lookup based on Shiren's level. See EXP

(e.g. pl=23p_l = 23 when l=10l=10)

Damage Formula

D=a[112...144](1516)d128mD= {\lceil a*[112...144]*({15\above{1pt}16})^d \rceil\above{1pt}128}*m

DD = Damage
aa = Attack (see above)
[112...144][112...144] = Random value between 112 & 144
dd = Defense or Shield Strength

Max Damage is 255

m is a modifier for crits, weaknesses, and Powerup Scroll.
m=cwPm=cwP
Let c, w, and P = 1
If crit: c=2c=2
If weakness: w=2w=2
If Powerup Scroll P=32nP={3\above{}2}n where n is the number of Powerup scrolls used