Traps
Trap Info
- Traps are found on the ground and activate when stepped on.
- Naturally spawning traps only exist in rooms
- Naturally spawning traps may can be in the corridors of mazes are those are considered rooms
- Naturally spawning traps may not be inside a wall, or where a wall used to be
- Karakuroid may create traps in hallways
- Traps cannot be created inside a shop, even after reading a Bigroom scroll
- They generally apply a negative effect, but some can be utilized to your advantage.
- Traps are normally hidden, and are revealed when you step on them or do a direct
attack above them.
- They become visible if you eat Herb of Sight or have Trap Master status.
- Springs needed to escape rooms without hallways are always visible.
- There are 11 types of trap per floor, and only those traps will appear
- The number of traps that appear in Table Mountain, Shrine of the Food God, and
Fei's Final Problem will increase the further you are in the dungeon
- Floor 1-10: 1~3
- Floor 11-20: 3~5
- Floor 21-30: 5~7
- Floor 31-99: 7~9
- In the Cave behind the Scroll, the number of traps on each floor is 7~9
- The number of traps that appear in Table Mountain, Shrine of the Food God, and
Fei's Final Problem will increase the further you are in the dungeon
- Trap Scroll & Karakuroid may overwrite existing traps
- Traps are normally invisible, but may be made visible by doing a practice swing
on a tile with an invisible trap, or by stepping on it
- Vision Herb, Karakuroid Meat, and the Trapper Bracer will make traps visible
- Traps created by a Karakuroid are visible
- When performing a practice swing on a trap, there is no chance of missing
- When transformed into a monster, you cannot detect traps
- Traps cannot be detected when performing a practice swinging around a corner
- Even with Kamaitachi
- If you swing at a monster that is standing above a trap, it will not reveal the trap under it's feet
- If you step on a trap that is invisible, it will be guaranteed to activate
- If you walk onto a visible trap, there is a 50% chance for it to not activate
- Using the Activate Trap command will make it trigger
- Traps may spawn in front of the entrances/exits to a room.
- If there is only one exit of a room, Spring Traps, Log Traps, and Pitfalls may
- You may use a Pickaxe to avoid these traps
- Items may not be dropped onto a trap, whether it is visible or invisible
- When equipped with the Trapper Bracer, Shiren will not activate traps, but monsters
will instead
- Certain monsters will not activate traps, ghost types, Dragon Heads, and Dark Owls will not trigger traps
- If an enemy with 2 Actions per turn steps onto a trap on their first turn, they will not take a second turn
- If you step on a throw trap such as an Arrow trap, it will pass through monsters and always hit the character who triggered the trap
Trap List
How to read the trap list
- EXP: Whether experience is gained when a monster activates this trap
- Shiren: The effect of the trap when Shiren activates it
- Monster: The effect of the trap when a Monster activates it
Name | EXP | Shiren | Monster |
---|---|---|---|
Stumble | ✅ | Trip and drop up to 5 items (pots can break). | Receive 1 damage. |
Rust | ❌ | Reduces shield strength by 1. Can be prevented by rust-proof Bracers and plating |
Defense down to Flame Priests Instant-death to Face-First Warriors Slow to TanksLevel up to Midoro |
Removal | ❌ | Removes equipped items, including cursed items | Seals special attacks |
Rotten | ❌ | Any rice balls not inside a pot are turned into Rotten Rice Balls | Turns enemy into a Rotten Rice ball |
Alarm | ❌ | Lightly sleeping monster and paralyzed monsters are woken up on the floor. | Lightly sleeping monster and paralyzed monsters are woken up on the floor. |
Summoning | ❌ | Summons up to 4 monsters that appear on this floor around the trap | Summon 4 monsters of the same type around the trap |
Trap | ❌ | Traps will spawn throughout the floor, the trap underneath you will not change | Traps will spawn throughout the floor. There is a chance it will spawn a trap underneath you |
Pitfall | ❌ | Deal 7-8 damage (reduced by defense) and move to the next Floor. If there is no floor below, only damage is dealt | Instant death |
Spring | ❌ | Sent to another location on the floor | Sent to another location on the floor |
Reinforced Spring | ❌ | Same as above, but activates 100% of the time, and when Shiren is wearing the trapper bracer | Monsters will not step on this special trap |
Log | ✅ | Knocked back ~10 squares in the opposing direction, deals 5 damage | Knocked back ~10 squares in the opposing direction, deals 5 damage |
Tiger | ❌ | Cannot move for 5 turns | Cannot move for 9 turns |
Confuse | ❌ | Become confused for 10 turns | Become confused for 10 turns |
Delusion | ❌ | Become Delusional for 10 turns | Become Delusional permanently |
Sleeping | ❌ | Sleep for 5 turns | Sleep for 5 turns |
Slow | ❌ | Slowed for 10 turns | Slowed permanently |
Hunger | ❌ | Satiation decreased by 10% |
Instant Death Level up to Polygons |
Poison Arrow | ✅ | Deals 7\~8 damage & Strength is reduced by 1 |
Deals 26~30(?) damage Does nothing to Flame Priests Instant death to Face-first Warriors |
Landmine | ❌ | Explodes, hitting the 8 tiles surrounding it and reducing Shiren's HP by half. If Shiren has 1 HP, he dies |
Instant Death Turns Chickens into Meat Splits a Flame Priest into 2 |
Landmine | ❌ | Explodes, hitting the 8 tiles surrounding it and reducing Shiren's HP to 1. Even if Shiren steps on it with 1 HP, he will not die |
Instant Death Turns Chickens into Meat Splits a Flame Priest into 2 |
Rock | ✅ | Deals 5~9 points of fixed damage | Deals 5~9 points of fixed damage |
Unused Trap list
There are several traps that appear in data but are not used in the game
Name | EXP | Shiren | Monster |
---|---|---|---|
Time Bomb | ❓ | Explodes 3~6 turns after being activated | Explodes instantly |
Bigroom | ❓ | The floor becomes a large room | The floor becomes a large room |
Rice Ball | ❓ | Shiren is turned into a Rice Ball | |
❓ | Unable to pick up items | ||
Arrow | ❓ | Deals Damage | Same as poison arrow |